IMG_20170821_124059 Watching partial solar eclipse
IMG_20170811_164016 E with the Game Worlds teammates
2017/20170811 E Game Worlds presentation
IMG_20170721_155044 E in Zach Scott North theater camp
P513 Mark Finn, Caroline Spector and Gloria Oliver at ArmadilloCon 2004
at the Interactive Fantasy World Building panel.
Panelists: Gloria Oliver (moderator), Mark Finn, Rie Sheridan, Caroline Spector, Rachel Caine, R. Cat Conrad
The official summary: "Our panelists pull out all their knowledge and create a world before your very eyes, with assistance from R. Cat Conrad on the white board." as it turned out, misrepresented the format of the panel. It was the audience, not the panelists, did the majority of the job building the fantasy world. The panelists merely provided feedback in a form of wisecracks (Mark Finn), by coaxing the audience to think through the issues involved in building a fantasy world (Gloria Oliver) and seek out plot devices that would turn the raw fantasy product into an actual story material (Caroline Spector).
One thing the audience didn't need was to be prodded into activity. The topic was selected cleverly or fortuitously enough to send the audience's imagination into overdrive.
Cyberpunk after 9/11. Why have the cyberpunks abandoned the future? Do William Gibson's "Pattern Recognition" and Bruce Sterling's "The Zenith Angle" evidence a trend? Are they science fiction? What makes them different from more mainstream techno-thrillers? What does it mean for the future of SF?
Beyond Slipstream. What distinguishes slipstream from more conventional SF, fantasy, and mainstream fiction? Has slipstream finally arrived as a genre in its own right?
Sharon Shinn Guest of Honor interview. How does she combine her prolific writing with a full-time job, what role religion plays in her fiction, and why are mothers in her books so horrible?